Mice and Mystics is a roleplaying board game bunny_hugger got for Christmas. She wanted more games to play; Betrayal at the House on the Hill is great but it isn't all there is to play. It's for up to four players, and cooperative. It's about some of your standard classes of humans who turn into mice for reasons of strong story logic and who then have to foil the evildoing evildoer's plot as well as menaces like rat warriors, house caterpillars, the cat, that sort of thing. She and I played it a couple times, losing badly on the first, trainer, challenge, but each time learning more of the rules we didn't understand.
I suggested we bring it to her parents, when we visited. They're afraid of Betrayal and this seemed like it might be fun. She doubted her parents would be interested, but it's only the car that would have to do the hard work of transporting the board.
I have on rare occasion correctly predicted something people didn't know they would want. This was one. They were thrilled by the game and have mentioned, every time we visit or might visit, that if we wanted to bring the game over and play it they'd be up for it. We're happy to visit, of course, and to play with them. But there is something amusing in how much they've taken it up.
Part of me wonders how much of the appeal is just that it gives them something to do with us. They like us being over, certainly. And they've needed things to do since their dogs died in the fall. Her mother has some feral cats, and other animals, in the area to feed and take distant care of. Her father's taken up cigars. But that leaves a lot of the day uncommitted.
I do think they're having fun with the game. But I also do suspect they mostly see the game as a chance to move around some cute mouse tokens while bunny_hugger and I work out just what the rules say we can or should do. And we're still making mistakes, some of them big ones, about the game rules. It's a more complicated game than Betrayal, but her parents don't believe that. But absent other evidence, I'll take them at their word, and their word is: would you please bring Mice and Mystics over next time you visit? Happily.
Trivia: 1921 was the first year in its history that the Hershey Chocolate Company lost money. (Contracts for Cuban sugar, whose price collapsed, were the primary cause.) Source: Hershey: Milton S Hershey's Extraordinary Life of Wealth, Empire, and Utopian Dreams, Michael D'Antonio.
Currently Reading: The Outdoor Amusement Industry, William F Mangels. Ah, mentioning the old ``African Dodger'' carnival game. Stay classy, midway amusements. (Most of the book's a fantastic review of parks and rides and amusements, many still with us, some obsolete, some that probably should be revived in some way. Witching Waves, looking at you here. But not the one where you throw baseballs at the black guy's head, even if he is wearing a wooden helmet.)