Simply look around and view it
And this Monday, with bunny_hugger enjoying Spring Break, we did something for the first time in over two years. We went over to MWS's and K's house and played Betrayal Legacy. This is that campaign version of Betrayal at the House on the Hill that we had started playing in 2019(?) and got to every month or so until everything exploded. This was our first time seeing K in the two years. Also in seeing MWS's two dogs. We also learned of the existence of a third dog, belonging to their new roommate. But we didn't meet roommate or dog. Also we learned K and a friend of his are trying to put together a board game, and K had notes fixed to the walls for a novella he hopes to write in its universe. I know nothing else about the planned game or story. He did have some art, though, a couple pictures done by an artist they hired, with an eye toward putting together a plausible Kickstarter project.
As to the game of Betrayal ... well, we were rusty. Very rusty. bunny_hugger and I were more or less okay on a lot of the mechanics, since we'd played a couple games of the original Betrayal with her brother back over Christmas. A couple things in the mechanics have changed, but nothing too critical to the main line of play. After the Haunt began, though, it all fell apart.
The thing is all of us were being tormented by this spirit. Each turn would start with us getting damage, a way of making sure we'd be killed sooner rather than later. But there was one way, using a set of cards that somehow explore the other-realms, that if successful reverted the harm done that turn. We didn't remember the rules for the other-realms, and couldn't find them in the books, which lack sufficient indexes. So, I did my best, relying heavily on that, and as a result kept not dying. And it took forever for anyone else to die either, a problem since the Haunt couldn't end until all but one of our characters died. In arguing about all this --- I thought it was maybe all right because now that one person had died, the mechanics would make it faster for other people to die --- someone finally found the rule that explained how you could use the other-realms cards. And, yeah, I had it wrong. With that sorted out, we started dying much faster, and the chapter ended, which was maybe the best we could hope for. In the journal where we're supposed to log our experiences, bunny_hugger explained the characters had been forced by a spirit to play a game whose rules they never understood.
So it was a mess, but we got through with something like what we think the experience was supposed to be? And we all agreed that this was fun and we ought to be able to do it more now that we're all quite well-vaccinated. Might do it on Tuesdays that aren't pinball league nights, when we all usually expect to have time.
Leaving his house we saw from a distance what I thought was a fox; bunny_hugger thinks coyote more likely and she's probably right. It was bigger than a fox likely would be, but we did only see it from a distance.
And now we emerge successfully from the Glenlore Aurora Trail! What new wonder of color and imagination do I have coming up in my photo roll? Would you believe it's a snow-covered bridge? You will.

Another of the light cubes, here with a star put inside, sentenced to Light Cube Jail. And there's evidence that only a couple people have tried to get inside and maybe break it out.

And then here's the farewell gate, bringing us to the end of the wilderness trail.

Though there were a couple spotlights leading out to the parking lot and those make for some fascinating shapes and shadows too.
Trivia: In 1923 more Mah-Jongg sets were sold in the United States than were radio sets.
Source: Rising Tide: The Great Mississippi Flood of 1927 and How It Changed America, John M Barry.
Currently Reading: NASA's First Space Shuttle Astronaut Selection: Redefining the Right Stuff, David J Shayler, Colin Burgess.