Sunday, last day of the con, opened with us sleeping through the morning stuff. That would be the Furry Trading Post event where someone went home with that partially complete coati fursuit. We needed sleep. Also food; after eating reheated Chinese food (bunny_hugger generously shared her leftovers; I'd finished my dinner the previous night) we walked back down to the convention. First event we would go to was the Theme Parks and Roller Coasters event. This started with the host asking everyone to name their favorite theme park and I, taking seriously the distinction between a theme park and an amusement park, thought to the park with the best theming, which would be Efteling, and as I said it I worried about sounding like a parks hipster. They were thinking more along the lines of Kings Island, Cedar Point, and Six Flags Great America outside Chicago, responses that the great number of normal people shared. We also got to hear a lot about the good deals of Six Flags and the money-grubbing poor management of Cedar Point-owned parks, which is the reverse of the reputations of the two chains that I've gathered. The host had no end of good things to say about Six Flags, something it's hard to separate from this high-level loyalty card he's got. By his report it's an incredible deal if you go to Six Flags parks a lot, a good enough deal they don't offer that tier anymore. (It's somehow not a season pass but the details are just too much to keep straight.) In any event it got to be a good bit of talk about amusement parks, and rides, and include ride footage he had taken using sunglasses he has that have a camera inside and that withstood some of the faster and more rapid launches a modern coaster can offer. He also invited anyone who'd like to come visit Great America with him, on his pass and discount. He also seemed to be fishing around for anyone else who'd like to go to Kings Island the next day; it would've been tempting but we planned to do some Columbus-area stuff early in the day and drive home. It struck me there wasn't much attempt to make the panel on-theme for furry or for the convention. In the past we've been shy about fandom SIGs like talking about pinball because, you know, there's not a lot of clearly furry content in the subjects. Or furry groups that do much of that. Perhaps we're cowards and should feel free to go more hardcore nerd. We afterwards went to Artist's Alley and the Dealer's Den, picking up bunny_hugger's sketchbook and getting those earrings. Also getting to talk to Ptrevor, that guy with the homemade dinosaur fursuit (and a couple other outfits) who's been coming to these conventions forever. I've dropped off on mentioning this but this was a great convention for re-meeting people and reconnecting and being glad people are there. Maybe they all are, but this one felt particularly so. The next panel we'd go to, and the last one of the con, was ``Worse Than E.T.'', all about the worst video games ever made. This almost entirely involved games I hadn't heard of, because I only know anything about games that have accounting ledgers (Civilization, Roller Coaster Tycoon, Europa Universalis, that sort of thing). Some I could understand the trouble: Yolanda, for the Amiga, is a platformer where you reenact the labors of Hercules in video game form. The novelty is you play the twelve boards in random order, and you have only a few seconds after seeing what the board even is before your starting position turns to fire and kills you. These facts ... well, I get where they're annoying, but that doesn't seem like enough to launch the game to all-time worst-of status like the billing ( and its ratings ) offer. Maybe there's more in the gameplay that goes wrong. Another game that seems like it would be all right is this Tetris-like game named, I think, Pyramids. The trick there is the fundamental block of the game pieces are triangles, rather than squares. The catch is that if you don't complete a row, you can end up with a cavern, an empty space that there's no way of putting a piece in. (That is, you can get, like, a block with the half above the diagonal filled in, next to a solid block, so there's no way to get at the half below the diagonal.) Tetris is vulnerable to creating caves too, but you can clear the rows on top of that. With this, you can end up in a state where you can't ... unless you play long enough to get one of the 'bombs' that the game provides, that open up coverings. So that would seem to me to resolve the cave problem --- besides that part of the game is not creating caves --- but maybe there aren't enough bombs dropped for the game to be enjoyable. The problem might be I don't play video games enough to understand when they're bad. We continue slowly walking out of Cedar Point. We eventually leave, I promise. Cedar Point sesquicentennial logo in one of the flower beds. Unfortunately it's hard to see from this angle. Cedar Point, oddly, lacks an observation tower. Could get a good view of it from the Sky Ride but that's about all. Note the Cedar Point History plaque to the side. Raptor, which is a coaster and not a bird, with a seagull, which is a bird and not a raptor. Another flower bed on the main midway, this one with another of those fountains we believe trace to the 1904 World's Fair. Trivia: At age 14, William Austin Burt --- who would go on to build the first patented typewriter in the United States, the ``typographer'' --- built his own sextant, based on a line drawing in a navigation manual, without ever seeing an actual instance of the object. Source: The Wonderful Writing Machine, Bruce Bliven Jr. Currently Reading: The First Irish Cities: An Eighteenth-Century Transformation , David Dickson.