Though we got to Michigan's Adventure early in the season, like we hoped, we whiffed on making return visits in late June or all of July. This got us to where it was getting on in August, so we finally picked a midweek day to make a second visit to the park. We also figured to get to the park closing day, like we traditionally do, but it's nice to have backup days. Not trying to do everything at once makes it easier when one ride or feature is un-visitable. So our second trip was on a lovely, not-too-warm, sunny day, like all our trips seem to be. Yeah, obviously we wouldn't set out if we knew the weather was lousy but it seems like we get perfect days more than chance dictates. I asked the parking lot attendant if he had a map, and he said that guest services might. The park, along with the others in the Cedar Fair chain (Cedar Point, Kings Island, Canada's Wonderland, and so on) have been trying to ditch paper maps in favor of making people use their apps. bunny_hugger doubted they had one --- bear in mind, this is a park that has never had a signboard map --- and we would ultimately forget to ask Guest Services. It turns out they did have them, though, as we would learn on our closing day visit. But that comes later. Our biggest hope for the day was that we might get to ride the Mad Mouse. It had been down our first visit. And it's been running painfully slow since then, often putting only one four-person car out on a track that, by design, should have five cars going at any time. All this chain's parks have had worse operations lately, attributable to the struggle getting workers (especially as Cedar Point, the mothership park, always depended on foreign talent that's harder or impossible to get now). But there's also apparently an attempt to standardize ride operations, nominally for safety, and that's great except it makes everything slower and completely knocks for a loop rides like wild mouse coasters that are supposed to run continuously, with passengers getting onto and off of moving cars. So we were excited to see, as we entered, that there were two cars on the Mad Mouse. That's not great --- a 2019 visit might see three running at once --- but it beats ``one or less''. And they had people on them! We made that our first target for the day and discovered the ride did not have its customary 45-minute-to-an-hour wait. It was like nobody knew the ride was open; it was a maybe fifteen minute ride. That's like a walk-on for any other coaster. The astounding thing is that this happened again . Later in the day we returned figuring we might as well see if we could get a second rie in and the line was not any longer. And our luck held up. In the last hour of the day we went back figuring we could get one more ride in, and the line was somehow even shorter than it had been . We didn't just get a third ride, we figured we could go back around for a fourth ride, on a slightly longer line. If it had been a tiny bit quicker we might have been able to go around again, but the ride was not quite fast enough. We would have to content ourselves to four rides on the one coaster most difficult to get any ride on, never mind multiple rides, during the day. If you judged the ride from that and that alone? You'd think we had an incredible day. And now? The last of my pictures of Canada's Wonderland. After this, we move on to Sylvan Beach. Behemoth's station, on the left, and the start of its lift hill on the right. The queue runs through the infield here. Behemoth does have these nice cars that seat four across, in two partial rows. Everybody has a great seat! Walking out. Here's the Grand Exposition of 1890's centerpiece. The area is a bit under-decorated but it's a brilliant idea for a themed area. Wonder Mountain seen after the park's closing, illuminated all in purple and looking like an album cover. The midway fountain. The faint loop in the far background is where Leviathan starts its return leg, from outside the park entrance. And a last look for the night, from the front of the reflecting pool back to Wonder Mountain. Trivia: By 1859 Savannah, Georgia, had underwritten at least six railroad companies for a sum of nearly $3,000,000. Source: The Railroads of the Confederacy, Robert C Black III. Currently Reading: High-Speed Dreams: NASA and the Technopolotics of Supersonic Transportation, 1945 - 1999 , Erik M Conway.